1st May 18, 11h45
The musics heard during the fights come from the different worlds of the games and correspond to each stage. The majority of the music is remixed, but some keep their original band. In the first Super Smash Bros., each stage has only one music. In Super Smash Bros. Melee, some courses may have alternative music that triggers randomly when the player selects the stage. In Super Smash Bros. Brawl, the music of the various stages are not all accessible from the beginning of the game and must be collected during the fighting in the form of CD object. Once the CD is picked up, a music from a given stage becomes accessible and is added to the list of music already available for the course in question. Another great novelty of the Brawl episode in relation to Melee is, for the player, the possibility, via the sub-menus, to deactivate the music he does not want to hear for each stage, as well as to select the frequency of random appearance of one music compared to another for a given stage. Finally, Super Smash Bros. for Nintendo 3DS for Wii U uses the principle of Brawl music for the Wii U version. As for the Nintendo 3DS version, each stage has two tracks. |
The trophies appeared from Super Smash Bros. Melee. They represent the universe of games present in the series (characters, objects, places, etc.). They can be obtained by completing a game mode, collecting them in the adventure mode, winning them in the lottery or shooting or through special events. Once picked up, the trophy is stored in a menu where the player has access to go watch it: the trophy is modeled in 3D and has many details to denote for any fan of Nintendo games. In addition, each trophy is accompanied by a descriptive text that explains the origin, function and anecdotes of the model represented on the trophy. A complete trophy bank spans several hundred pieces, and is itself a mini-encyclopedia of the Nintendo universe.